Risk 2210 A.D. is yet another entry in the long series of Risk variants. Set in the not-so-distant future; battles are now fought by machines of destruction; known as MODs; for short. Human commanders still lead these mechanized troops; but these commanders each have special powers and abilities. These come into play via the use of Command cards; which add a new dimension to the game. Now the battle is not just for the continents; but the sea and moon are also battlegrounds. Although much has been added; the basic flavor of the game is still Risk. One welcome change is the institution of a five-turn game limit; which allows the game to play to completion in about three hours. Further; players must also factor in economics in the form of energy. This energy is used to purchase command cards; bid for turn order; and hire new commanders. There is much more strategy and planning involved in this new version; but it should still appeal to the classic Risk fans.